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1. Comet Debris Harvesting - in Player Features and Ideas Discussion [original thread]
Edited by: Jessica May on 14/10/2010 06:19:41 Thanks for your replies, to answer some questions: The reason to harvest existing minerals it to allow low level/self sufficient players to get access to small quantities of high end minerals (lik...
- by Jessica May - at 2010.10.14 06:18:00
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2. Comet Debris Harvesting - in Player Features and Ideas Discussion [original thread]
When a comet passes through a solar system they leave a trail of debris. This can been send on earth as a metor shower as we pass through these debris trails and they burn up in the atmosphere. These trails can be harvested and the debris taken b...
- by Jessica May - at 2010.10.11 09:48:00
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3. SGU is read for Hire - in Crime and Punishment [original thread]
Originally by: MajorMin0r hey for all you know that could be just a pimp who wants to be slickback, hatin on the boys in da hood tryin to make a livin foo. yea yea just call me... deepthroat There is nothing 'for all you know' about it....
- by Jessica May - at 2008.06.26 20:59:00
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4. SGU is read for Hire - in Crime and Punishment [original thread]
I know, but I had to post with an alt to save the embassassment if anyone knew my main had actually worked with some of you guys! BTW, nice to see you didn't deny it was a fake endorsement by your own alt ;)
- by Jessica May - at 2008.06.26 20:38:00
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5. SGU is read for Hire - in Crime and Punishment [original thread]
Edited by: Jessica May on 26/06/2008 18:27:45 A bunch of jokers who can't hit a barn door if they were stood in the barn! AVOID! Worked with them a few of them while back, not professional in the least. BTW, The 'customer testimonial' from Ma...
- by Jessica May - at 2008.06.26 18:26:00
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6. PHP Api Library - in EVE Technology Lab [original thread]
Edited by: Jessica May on 09/06/2008 13:54:25 Edited by: Jessica May on 09/06/2008 13:54:08 <?php require_once('class.api.php'); require_once('class.charselect.php'); require_once('class.balance.php'); require_once('class.charactersheet...
- by Jessica May - at 2008.06.09 13:49:00
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7. Idea - Chameleon Module - in Player Features and Ideas Discussion [original thread]
Originally by: Lagar But having Crusiers looking like BS's and BS's looking like dread,carrier and have a group of carriers looking like a realy mean titan fleet i have no problems with just the whole Titan hiding as a frig. the differenc...
- by Jessica May - at 2007.10.16 14:39:00
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8. My suggestion: - in EVE General Discussion [original thread]
Originally by: ITTigerClawIK ......ok so whats gunan be the RP reason for that... its unrelaistic and it jus seems stupid to me no offence of course but they are working on industry atm now. RP reason could be quite easy to establish. ...
- by Jessica May - at 2007.10.16 14:33:00
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9. My suggestion: - in EVE General Discussion [original thread]
Edited by: Jessica May on 16/10/2007 14:25:25 Denying systems to certain class ships based on sec status could leave someone in the possible of being 'land locked' with a newly built/purchased ship. EG a Cruiser built in a 0.8 system with only...
- by Jessica May - at 2007.10.16 14:25:00
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10. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Originally by: sg3s You just don't get it. Thread will die anyways, soon. I encourage constructive comments, and your's and others where. I attempted to counter those. This is the basis for discussion which is how ideas are born and de...
- by Jessica May - at 2007.10.16 14:15:00
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11. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Edited by: Jessica May on 16/10/2007 13:14:28 Originally by: J'Mkarr Soban Yeah but come on, use your head - the stargates are used every day and it's common knowledge how they work. Not everyone flies a Titan every day. Come'on I...
- by Jessica May - at 2007.10.16 13:12:00
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12. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Originally by: J'Mkarr Soban To directly implement your change would require altering the entire back story of the Eve Universe. If memory serves the back story also claims a Titan would require the mined resources of an entire planet....
- by Jessica May - at 2007.10.16 12:38:00
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13. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Originally by: sg3s Ofcourse this wont affect station camping, but it will affect the ability to attack traveling people. This makes it near impossible to track ANYONE using the system and I am sure hundrets if not thousends would use it t...
- by Jessica May - at 2007.10.16 12:34:00
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14. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Not so, members of a war dec'd corp still flying about are still in danger of being hit. Put it this way, in your example how did you know that the target pilot was likely to be coming your way? Chance? DO you just fly about hoping to see someone...
- by Jessica May - at 2007.10.16 11:58:00
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15. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Edited by: Jessica May on 16/10/2007 11:45:49 Not so, I've allowed people to use thought and planning rather than simply camping system the HQ system of the target and them just sitting docked pulling tongues at them. It also allows people t...
- by Jessica May - at 2007.10.16 11:40:00
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16. Star Gate Linking and Counter - in Player Features and Ideas Discussion [original thread]
Edited by: Jessica May on 16/10/2007 11:38:43 Star Gate Linking Module Slot Used 1 x Medium Skills Required Navigation V Star Gate Linking 1 (New Skill) Detail In order to encourage players to travel further and to use non empire re...
- by Jessica May - at 2007.10.16 11:33:00
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17. Stuff i would like to see in the new patch - in Player Features and Ideas Discussion [original thread]
For new eye candy then I'd add to the list a new shinny Warp Effect. The existing warp effect + sounds blew me away when I first played but it's old hat now.
- by Jessica May - at 2007.10.16 09:59:00
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18. Parking Brake - in Player Features and Ideas Discussion [original thread]
How about a Mid Slot module called Holding Trusters? At the point of activating the module they will attempt to hold your ship at it's current position, if bumped by ships or drones then you are still liable to move but the Holding Thrusters will...
- by Jessica May - at 2007.10.16 09:16:00
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19. Idea - Chameleon Module - in Player Features and Ideas Discussion [original thread]
I think in general the module comes with it's own counters, although it might be good if Interdictor Bubbles interferred with the chameleon module causing it to deactivate. But in general a ship disguised as a smaller/weaker ship than it actually...
- by Jessica May - at 2007.10.16 09:10:00
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20. Idea - Chameleon Module - in Player Features and Ideas Discussion [original thread]
Originally by: Helen Hunts Imagine a well fitted CNR or such disguised as a humble Iteron 5. An easy target until...."what the....OH F!" (static) Or if the disguise module is limited to cov-ops, then send your 'Iteron' through a kill-zone...
- by Jessica May - at 2007.10.15 21:04:00
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